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Spearhead+Hercules 3d prophet 9000 Pro


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Ik heb sinds kort deze videokaart en heb een probleem met Spearhead ,ik heb alles al geprobeerd en alle forums afgezocht maar geen resultaat ,de foutmelding die ik krijg is deze: -- Common Initialization --- Medal of Honor Spearhead 2.0 win-x86 Oct 24 2002 ----- FS_Startup ----- Current search path: C:\PROGRA~1\EAGAME~1\MOHAA/mainta C:\PROGRA~1\EAGAME~1\MOHAA\mainta\pak2.pk3 (767 files) C:\PROGRA~1\EAGAME~1\MOHAA\mainta\pak1.pk3 (6969 files) C:\PROGRA~1\EAGAME~1\MOHAA/main C:\PROGRA~1\EAGAME~1\MOHAA\main\pak6.pk3 (104 files) C:\PROGRA~1\EAGAME~1\MOHAA\main\Pak5.pk3 (259 files) C:\PROGRA~1\EAGAME~1\MOHAA\main\Pak4.pk3 (593 files) C:\PROGRA~1\EAGAME~1\MOHAA\main\Pak3.pk3 (669 files) C:\PROGRA~1\EAGAME~1\MOHAA\main\Pak2.pk3 (4722 files) C:\PROGRA~1\EAGAME~1\MOHAA\main\Pak1.pk3 (772 files) C:\PROGRA~1\EAGAME~1\MOHAA\main\Pak0.pk3 (11175 files) ---------------------- 26030 files in pk3 files execing default.cfg execing buildver.cfg execing menu.cfg execing newconfig.cfg execing localize.cfg Config: unnamedsoldier.cfg execing configs/unnamedsoldier.cfg execing newconfig.cfg couldn't exec localized.cfg execing autoexec.cfg Unknown command "fov" couldn't exec custom.cfg ...detecting CPU, found Intel Pentium III ------- Input Initialization ------- Initializing DirectInput... Couldn't set DI coop level Falling back to Win32 mouse support... ------- Input Initialization Complete ------- 30 You are now setup for medium mode. ----- Client Initialization ----- Called FadeSound with: 0.000000 ----- Initializing Renderer ---- ----- R_Init ----- Initializing OpenGL subsystem ...initializing QGL ...calling LoadLibrary( 'C:\WINDOWS\System32\opengl32.dll' ): succeeded ...setting mode 4: 800 600 FS ...using colorsbits of 32 ...calling CDS: ok ...registered window class ...created window@0,0 (800x600) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 32, 32, 0 ) ...39 PFDs found ...hardware acceleration found ...PIXELFORMAT 3 selected ...creating GL context: succeeded ...making context current: succeeded Initializing OpenGL extensions ...ignoring GL_EXT_texture_compression_s3tc ...ignoring GL_ARB_texture_compression ...using GL_EXT_texture_env_add ...using WGL_EXT_swap_control ...using GL_ARB_multitexture ...ignoring GL_EXT_texture_env_combine ...using GL_EXT_compiled_vertex_array ...WGL_3DFX_gamma_control not found GL_VENDOR: ATI Technologies Inc. GL_RENDERER: Radeon 9000 DDR x86/SSE2 GL_VERSION: 1.3.3508 WinXP Release GL_EXTENSIONS: GL_ARB_multitexture GL_EXTENSIONS: GL_EXT_texture_env_add GL_EXTENSIONS: GL_EXT_compiled_vertex_array GL_EXTENSIONS: GL_S3_s3tc GL_EXTENSIONS: GL_ARB_point_parameters GL_EXTENSIONS: GL_ARB_texture_border_clamp GL_EXTENSIONS: GL_ARB_texture_compression GL_EXTENSIONS: GL_ARB_texture_cube_map GL_EXTENSIONS: GL_ARB_texture_env_add GL_EXTENSIONS: GL_ARB_texture_env_combine GL_EXTENSIONS: GL_ARB_texture_env_crossbar GL_EXTENSIONS: GL_ARB_texture_env_dot3 GL_EXTENSIONS: GL_ARB_texture_mirrored_repeat GL_EXTENSIONS: GL_ARB_transpose_matrix GL_EXTENSIONS: GL_ARB_vertex_blend GL_EXTENSIONS: GL_ARB_vertex_program GL_EXTENSIONS: GL_ARB_window_pos GL_EXTENSIONS: GL_ATI_element_array GL_EXTENSIONS: GL_ATI_envmap_bumpmap GL_EXTENSIONS: GL_ATI_fragment_shader GL_EXTENSIONS: GL_ATI_map_object_buffer GL_EXTENSIONS: GL_ATI_texture_env_combine3 GL_EXTENSIONS: GL_ATI_texture_mirror_once GL_EXTENSIONS: GL_ATI_vertex_array_object GL_EXTENSIONS: GL_ATI_vertex_attrib_array_object GL_EXTENSIONS: GL_ATI_vertex_streams GL_EXTENSIONS: GL_ATIX_texture_env_combine3 GL_EXTENSIONS: GL_ATIX_texture_env_route GL_EXTENSIONS: GL_ATIX_vertex_shader_output_point_size GL_EXTENSIONS: GL_EXT_abgr GL_EXTENSIONS: GL_EXT_bgra GL_EXTENSIONS: GL_EXT_blend_color GL_EXTENSIONS: GL_EXT_blend_func_separate GL_EXTENSIONS: GL_EXT_blend_minmax GL_EXTENSIONS: GL_EXT_blend_subtract GL_EXTENSIONS: GL_EXT_clip_volume_hint GL_EXTENSIONS: GL_EXT_draw_range_elements GL_EXTENSIONS: GL_EXT_fog_coord GL_EXTENSIONS: GL_EXT_multi_draw_arrays GL_EXTENSIONS: GL_EXT_packed_pixels GL_EXTENSIONS: GL_EXT_point_parameters GL_EXTENSIONS: GL_EXT_rescale_normal GL_EXTENSIONS: GL_EXT_secondary_color GL_EXTENSIONS: GL_EXT_separate_specular_color GL_EXTENSIONS: GL_EXT_stencil_wrap GL_EXTENSIONS: GL_EXT_texgen_reflection GL_EXTENSIONS: GL_EXT_texture3D GL_EXTENSIONS: GL_EXT_texture_compression_s3tc GL_EXTENSIONS: GL_EXT_texture_cube_map GL_EXTENSIONS: GL_EXT_texture_edge_clamp GL_EXTENSIONS: GL_EXT_texture_env_combine GL_EXTENSIONS: GL_EXT_texture_env_dot3 GL_EXTENSIONS: GL_EXT_texture_filter_anisotropic GL_EXTENSIONS: GL_EXT_texture_lod_bias GL_EXTENSIONS: GL_EXT_texture_object GL_EXTENSIONS: GL_EXT_texture_rectangle GL_EXTENSIONS: GL_EXT_vertex_array GL_EXTENSIONS: GL_EXT_vertex_shader GL_EXTENSIONS: GL_HP_occlusion_test GL_EXTENSIONS: GL_KTX_buffer_region GL_EXTENSIONS: GL_NV_texgen_reflection GL_EXTENSIONS: GL_NV_blend_square GL_EXTENSIONS: GL_NV_occlusion_query GL_EXTENSIONS: GL_SGI_color_matrix GL_EXTENSIONS: GL_SGI_texture_edge_clamp GL_EXTENSIONS: GL_SGIS_texture_border_clamp GL_EXTENSIONS: GL_SGIS_texture_lod GL_EXTENSIONS: GL_SGIS_generate_mipmap GL_EXTENSIONS: GL_SGIS_multitexture GL_EXTENSIONS: GL_SUN_multi_draw_arrays GL_EXTENSIONS: GL_WIN_swap_hint GL_EXTENSIONS: WGL_EXT_extensions_string GL_EXTENSIONS: WGL_EXT_swap_control GL_MAX_TEXTURE_SIZE: 2048 GL_MAX_ACTIVE_TEXTURES_ARB: 6 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits) MODE: 4, 800 x 600 fullscreen hz:60 GAMMA: hardware w/ 0 overbright bits CPU: Intel Pentium III rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_LINEAR picmip: 1 picmip_models: 1 picmip_sky: 1 texture bits: 32 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: disabled Initializing Shaders Setting up Shaders ----- finished R_Init ----- ------- profiling DrawBackground methods ------- glDrawPixels w/ BGR: 1867964 clocks glDrawPixels w/ RGB: 1847376 clocks glTexSubImage2D w/ BGR: 1956284 clocks glTexSubImage2D w/ RGB: 1518844 clocks DrawBackground: using glTexSubImage2D with RGB data ------------------------------- Winsock Initialized Opening IP socket: localhost:12203 Hostname: D68S1L0J ------- Sound Initialization (full) ------- Sound opened using Direct Sound 'Miles Fast 2D Positional Audio' provider opened. Loading global/sound0.txt ------- S_StopAllSounds (stop music) ------- ------- S_StopAllSounds Complete------- ----- Sound Info ----- driver - Miles Fast 2D Positional Audio speaker setup - 2 speakers reverb - OFF samplebits - 16 speed - 44100 ---------------------- ------- Sound Initialization Complete ------- 160 ms Setting up Shaders Loading inventory... ----- Client Initialization Complete ----- 3711 ms --- Common Initialization Complete --- 5163 ms Working directory: C:\PROGRA~1\EAGAME~1\MOHAA Loading Localization File global/localization.txt ------- S_StopAllSounds (stop music) ------- ------- S_StopAllSounds Complete------- trFMV::play(), playing EAlogo.RoQ ------- S_StopAllSounds (stop music) ------- ------- S_StopAllSounds Complete------- You are now setup for easy mode. ------ Server Initialization ------ Server: briefing/briefingt1 Called FadeSound with: 0.000000 Called FadeSound with: 0.000000 ------- S_StopAllSounds (stop music) ------- ------- S_StopAllSounds Complete------- ------- S_StopAllSounds (stop music) ------- ------- S_StopAllSounds Complete------- Called FadeSound with: 0.000000 Setting up Shaders UI_DrawConnect called LoadLibrary("mainta/gamex86.dll") failed ...reason: 'Ongeldige toegang tot geheugenlocatie. ' ----- CL_Shutdown ----- Called FadeSound with: 0.000000 ------- S_StopAllSounds (stop music) ------- ------- S_StopAllSounds Complete------- ------- Sound Shutdown (full) ------- ------- S_MILES_StopAllSounds ------- ------- S_MILES_StopMP3 ------- ------- Q_AIL_shutdown ------- ------- S_MILES_FreeDLL ------- ------- S_MILES_FreeDLL Finished! ------- ------- Miles DLL Removed ------- ------- Sound Deallocation (4) ------- Deallocating 0x 4 (Done) Deallocating 0x 4 (Done) Deallocating 0x 4 (Done) ------- Sound Shutdown Complete ------- RE_Shutdown( 1 ) Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...hiding window ...destroying window ...window successfully destroyed ...resetting display ...shutting down QGL ...unloading OpenGL DLL ----------------------- ----- Server Shutdown ----- --------------------------- Couldn't load game Er zitten een paar fouten in b.v LoadLibrary("mainta/gamex86.dll") failed ...reason: 'Ongeldige toegang tot geheugenlocatie en iets met de Open Gl Ik heb de nieuwste drivers van ATI en Hercules geprobeerd maar niets helpt ,ik heb geen problemen met MOH AA of SOF . Ik heb Windows XP en een Dell computer 4550 ,waarvan ik niet het moederbord kan achterhalen ,ik heb ook Directx 9 Bij voorbaat dank Noddy
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  • 1 maand later...
Ik heb een Hercules Prophet 9700 Pro, en heb een gelijknamig probleem GEHAD(met MOH AA),ik heb het opgelost door directx8.1 en directx9 allebij er op te zetten + de drivers van de mee geleverde hercules cd ge-re installeerd. P.S: het probleem lag em in de directx versie bij mij, als ik de grootte van de scherm resolutie in het spel wou vergroten crashte die, er was ook iets met die opengl bij mij toen maar dat is 2 dagen ernaa verdwenen.
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