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MOHAA doet het niet goed. :cry:


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hallo mensen op dit forum. Ik heb een probleem met m'n beeldkaart (geloof ik) Ik wilde laats "Medal of Honor:Allied Assauld" weer eens een keer spelen, maar nadat ik um hebt geinstalleerd geeft ie een foutmelding van m'n openGL :S. Dus ik effuh naar Nvidia ... en daar een driver gedownload. Toen deed het spel het weer, maar elkekeer als ik aan het spelen ben, dan valt ie compleet uit. maar voordat ie uitviel krijg ik nog een ander schermpje te zien (was maar heeel even). het leek op een soort van dos-scherm maar dan in het blauw met heel veel tekst. weet iemand misschien waar het aan ken liggen? weet iemand misschien hoe ik het ken oplossen? GREETZ Eusebio **********attachment********** GF2 v1700 PRO van Asus MX-400 **********attachment********** GREETZ AGAIN. :wink:
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ik heb weer geprobeerd het spel te spelen, en ik kom weer wat verder maar nu krijg ik een andere melding; "recursive eror after: area >= cm.numAreas" dit zag ik in dezelfe venster waar ik die melding zag van die openGL. Ik heb effuh een kopie gemaakt van de tekst die in dat venster zit. (Ik weet niet of de mods daar zo blij mee zijn. anders hoor ik het wel van ze) **********attachment********** --- Common Initialization --- Medal of Honor Allied Assault 1.00 win-x86 Dec 6 2001 ----- FS_Startup ----- Current search path: D:\GAMES\MOHAA\main\Pak5.pk3 (259 files) D:\GAMES\MOHAA\main\Pak4.pk3 (593 files) D:\GAMES\MOHAA\main\Pak3.pk3 (669 files) D:\GAMES\MOHAA\main\Pak2.pk3 (4722 files) D:\GAMES\MOHAA\main\Pak1.pk3 (772 files) D:\GAMES\MOHAA\main\Pak0.pk3 (11175 files) D:\GAMES\MOHAA/main ---------------------- 18190 files in pk3 files execing default.cfg execing menu.cfg execing newconfig.cfg Config: unnamedsoldier.cfg execing configs/unnamedsoldier.cfg couldn't exec localized.cfg execing autoexec.cfg Unknown command "fov" couldn't exec custom.cfg ...detecting CPU, found Intel Pentium III ------- Input Initialization ------- Initializing DirectInput... Couldn't set DI coop level Falling back to Win32 mouse support... ------- Input Initialization Complete ------- 47 You are now setup for easy mode. ----- Client Initialization ----- Called FadeSound with: 0.000000 ----- Initializing Renderer ---- ----- R_Init ----- Initializing OpenGL subsystem ...initializing QGL ...calling LoadLibrary( 'C:\WINDOWS\System32\opengl32.dll' ): succeeded ...setting mode 3: 640 480 FS ...using colorsbits of 16 ...calling CDS: ok ...registered window class ...created window@0,0 (640x480) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 16, 16, 0 ) ...41 PFDs found ...hardware acceleration found ...PIXELFORMAT 3 selected ...creating GL context: succeeded ...making context current: succeeded Initializing OpenGL extensions ...ignoring GL_EXT_texture_compression_s3tc ...ignoring GL_ARB_texture_compression ...using GL_EXT_texture_env_add ...using WGL_EXT_swap_control ...using GL_ARB_multitexture ...ignoring GL_EXT_texture_env_combine ...using GL_EXT_compiled_vertex_array ...WGL_3DFX_gamma_control not found GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce2 MX/AGP/SSE2 GL_VERSION: 1.3.1 GL_EXTENSIONS: GL_ARB_imaging GL_EXTENSIONS: GL_ARB_multitexture GL_EXTENSIONS: GL_ARB_texture_compression GL_EXTENSIONS: GL_ARB_texture_cube_map GL_EXTENSIONS: GL_ARB_texture_env_add GL_EXTENSIONS: GL_ARB_texture_env_combine GL_EXTENSIONS: GL_ARB_texture_env_dot3 GL_EXTENSIONS: GL_ARB_transpose_matrix GL_EXTENSIONS: GL_S3_s3tc GL_EXTENSIONS: GL_EXT_abgr GL_EXTENSIONS: GL_EXT_bgra GL_EXTENSIONS: GL_EXT_blend_color GL_EXTENSIONS: GL_EXT_blend_minmax GL_EXTENSIONS: GL_EXT_blend_subtract GL_EXTENSIONS: GL_EXT_clip_volume_hint GL_EXTENSIONS: GL_EXT_compiled_vertex_array GL_EXTENSIONS: GL_EXT_draw_range_elements GL_EXTENSIONS: GL_EXT_fog_coord GL_EXTENSIONS: GL_EXT_multi_draw_arrays GL_EXTENSIONS: GL_EXT_packed_pixels GL_EXTENSIONS: GL_EXT_paletted_texture GL_EXTENSIONS: GL_EXT_point_parameters GL_EXTENSIONS: GL_EXT_rescale_normal GL_EXTENSIONS: GL_EXT_secondary_color GL_EXTENSIONS: GL_EXT_separate_specular_color GL_EXTENSIONS: GL_EXT_shared_texture_palette GL_EXTENSIONS: GL_EXT_stencil_wrap GL_EXTENSIONS: GL_EXT_texture_compression_s3tc GL_EXTENSIONS: GL_EXT_texture_edge_clamp GL_EXTENSIONS: GL_EXT_texture_env_add GL_EXTENSIONS: GL_EXT_texture_env_combine GL_EXTENSIONS: GL_EXT_texture_env_dot3 GL_EXTENSIONS: GL_EXT_texture_cube_map GL_EXTENSIONS: GL_EXT_texture_filter_anisotropic GL_EXTENSIONS: GL_EXT_texture_lod GL_EXTENSIONS: GL_EXT_texture_lod_bias GL_EXTENSIONS: GL_EXT_texture_object GL_EXTENSIONS: GL_EXT_vertex_array GL_EXTENSIONS: GL_EXT_vertex_weighting GL_EXTENSIONS: GL_IBM_texture_mirrored_repeat GL_EXTENSIONS: GL_KTX_buffer_region GL_EXTENSIONS: GL_NV_blend_square GL_EXTENSIONS: GL_NV_evaluators GL_EXTENSIONS: GL_NV_fence GL_EXTENSIONS: GL_NV_fog_distance GL_EXTENSIONS: GL_NV_light_max_exponent GL_EXTENSIONS: GL_NV_packed_depth_stencil GL_EXTENSIONS: GL_NV_register_combiners GL_EXTENSIONS: GL_NV_texgen_emboss GL_EXTENSIONS: GL_NV_texgen_reflection GL_EXTENSIONS: GL_NV_texture_env_combine4 GL_EXTENSIONS: GL_NV_texture_rectangle GL_EXTENSIONS: GL_NV_vertex_array_range GL_EXTENSIONS: GL_NV_vertex_array_range2 GL_EXTENSIONS: GL_NV_vertex_program GL_EXTENSIONS: GL_NV_vertex_program1_1 GL_EXTENSIONS: GL_SGIS_generate_mipmap GL_EXTENSIONS: GL_SGIS_multitexture GL_EXTENSIONS: GL_SGIS_texture_lod GL_EXTENSIONS: GL_WIN_swap_hint GL_EXTENSIONS: WGL_EXT_swap_control GL_MAX_TEXTURE_SIZE: 2048 GL_MAX_ACTIVE_TEXTURES_ARB: 2 PIXELFORMAT: color(16-bits) Z(16-bit) stencil(0-bits) MODE: 3, 640 x 480 fullscreen hz:60 GAMMA: hardware w/ 0 overbright bits CPU: Intel Pentium III rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 2 texture bits: 16 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: disabled Initializing Shaders Setting up Shaders ----- finished R_Init ----- ------- profiling DrawBackground methods ------- glDrawPixels w/ BGR: 10412 clocks glDrawPixels w/ RGB: 9828 clocks glTexSubImage2D w/ BGR: 2538012 clocks glTexSubImage2D w/ RGB: 1554380 clocks DrawBackground: using glDrawPixels with RGB data ------------------------------- ------ Force Feedback Initialization ----- Loading ff... ff: Creating feedback device: ff: ...no ff mouse found Failed to load ff dll ------------------------------------------ --------- Force Feedback Shutdown -------- ------------------------------------------ Winsock Initialized Opening IP socket: localhost:12203 Hostname: bremerp4 IP: 192.168.1.13 ------- Sound Initialization (full) ------- Sound opened using Direct Sound 'Miles Fast 2D Positional Audio' provider opened. Loading global/sound0.txt ------- S_StopAllSounds (stop music) ------- ------- S_StopAllSounds Complete------- ----- Sound Info ----- driver - Miles Fast 2D Positional Audio speaker setup - 2 speakers reverb - OFF samplebits - 16 speed - 11025 ---------------------- ------- Sound Initialization Complete ------- 194 ms Setting up Shaders Loading inventory... ----- Client Initialization Complete ----- 1848 ms --- Common Initialization Complete --- 3190 ms Working directory: D:\GAMES\MOHAA Loading Localization File global/localization.txt ------- S_StopAllSounds (stop music) ------- ------- S_StopAllSounds Complete------- trFMV::play(), playing EAlogo.RoQ ------- S_StopAllSounds (stop music) ------- ------- S_StopAllSounds Complete------- trFMV::play(), playing 2015intro.RoQ ------- S_StopAllSounds (stop music) ------- ------- S_StopAllSounds Complete------- trFMV::play(), playing intro.RoQ ------- S_StopAllSounds (stop music) ------- ------- S_StopAllSounds Complete------- ------ Server Initialization ------ Server: training Called FadeSound with: 0.000000 Called FadeSound with: 0.000000 ------- S_StopAllSounds (stop music) ------- ------- S_StopAllSounds Complete------- ------- S_StopAllSounds (stop music) ------- ------- S_StopAllSounds Complete------- Called FadeSound with: 0.000000 Setting up Shaders UI_DrawConnect called ------ Server Initialization Complete ------ 3.04 seconds Called FadeSound with: 0.000000 ------- Sound Begin Registration ------- ------- S_StopAllSounds (stop music) ------- ------- S_StopAllSounds Complete------- ------- Sound Begin Registration Complete ------- -----------PARSING UBERSOUND------------ Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level. Parse/Load time: 2.508000 seconds. -------------UBERSOUND DONE--------------- -----------PARSING UBERDIALOG------------ Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level. Parse/Load time: 0.309000 seconds. -------------UBERDIALOG DONE--------------- stitched 4 LoD cracks ...loaded 3553 faces, 788 meshes, 0 trisurfs, 0 flares R_LevelMarksLoad: maps/training.dcl not found ------- Sound End Registration ------- ------- Sound End Registration Complete ------- CL_EndRegistration: 0.00 seconds CL_InitCGame: 7.02 seconds Saving to training0002 (autosave)... Game Saved Done. Called FadeSound with: 0.000000 You have acquired the radio! **************S_LoadSound: sound/default.wav Use your mouse to look at each of the four guard towers. **************S_LoadSound: sound/default.wav An objective has been added! **************S_LoadSound: sound/default.wav An objective has been completed! **************S_LoadSound: sound/default.wav Press UPARROW to move forwards. **************S_LoadSound: sound/default.wav Press DOWNARROW to move backwards. **************S_LoadSound: sound/default.wav Press LEFTARROW to move left and RIGHTARROW to move right. **************S_LoadSound: sound/default.wav An objective has been added! **************S_LoadSound: sound/default.wav Press Tab to see your list of objectives. **************S_LoadSound: sound/default.wav An objective has been completed! **************S_LoadSound: sound/default.wav Press Tab to see your new objective. **************S_LoadSound: sound/default.wav Press Space to jump. **************S_LoadSound: sound/default.wav An objective has been completed! **************S_LoadSound: sound/default.wav Press Left Ctrl to duck. **************S_LoadSound: sound/default.wav Press Left Ctrl to stand up. **************S_LoadSound: sound/default.wav Press UPARROW and look up to climb up the ladder. **************S_LoadSound: sound/default.wav Press e to grab a ladder. **************S_LoadSound: sound/default.wav Look down and press UPARROW to descend the ladder. You have acquired explosives! **************S_LoadSound: sound/default.wav Press e to get the explosives. **************S_LoadSound: sound/default.wav An objective has been completed! **************S_LoadSound: sound/default.wav An objective has been added! Saving to training0003... Game Saved Done. **************S_LoadSound: sound/default.wav Press Enter to plant the bomb on the tank. **************S_LoadSound: sound/default.wav An objective has been completed! ClientGameCommandManager::LoopSound **************S_LoadSound: sound/default.wav An objective has been added! **************S_LoadSound: sound/default.wav Press Enter to open doors. Saving to training0004... Game Saved Done. Recovered 100 Health Got 24 Pistol Rounds Got 24 Pistol Rounds Picked Up Colt 45 Got 24 Pistol Rounds **************S_LoadSound: sound/default.wav Press 1 to switch to a pistol. **************S_LoadSound: sound/default.wav Press Mouse2 to pistol whip. **************S_LoadSound: sound/default.wav Press Mouse1 to fire. **************S_LoadSound: sound/default.wav Shoot the target three times. **************S_LoadSound: sound/default.wav Go to the next room and pick up the Thompson (press Enter ). ******************** ERROR: area >= cm.numAreas ******************** ----- Server Shutdown ----- --------------------------- ------- S_StopAllSounds (stop music) ------- ------- S_StopAllSounds Complete------- Called FadeSound with: 0.000000 ------- S_StopAllSounds (stop music) ------- ------- S_StopAllSounds Complete------- ------- S_StopAllSounds (stop music) ------- ------- S_StopAllSounds Complete------- Called FadeSound with: 0.000000 ------- S_StopAllSounds (stop music) ------- ------- S_StopAllSounds Complete------- Called FadeSound with: 0.000000 ------- S_StopAllSounds (stop music) ------- ------- S_StopAllSounds Complete------- Called FadeSound with: 0.000000 recursive error after: area >= cm.numAreas **********attachment********** GREETZ Eusebio
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ik denk eerder dat het aan de soundcard ligt want kijk maar naar de melding. ERROR: area >= cm.numAreas ******************** ----- Server Shutdown ----- --------------------------- ------- S_StopAllSounds (stop music) ------- ------- S_StopAllSounds Complete------- Called FadeSound with: 0.000000 ------- S_StopAllSounds (stop music) ------- ------- S_StopAllSounds Complete------- ------- S_StopAllSounds (stop music) ------- ------- S_StopAllSounds Complete------- Called FadeSound with: 0.000000 ------- S_StopAllSounds (stop music) ------- ------- S_StopAllSounds Complete------- Called FadeSound with: 0.000000 ------- S_StopAllSounds (stop music) ------- ------- S_StopAllSounds Complete------- Called FadeSound with: 0.000000 recursive error after: area >= cm.numAreas allemaal "SOUND-gezeik" en m'n soundcard zit aan m'n maincard. ik kom er echt niet meer uit! GREETZ Eusebio
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Heb je alleen met dit spel problemen ? 1. download alle patches van dit spel en breng ze aan. 2. zoek de laatste versie Opengl drivers 3. gebruik de 29:42 drivers van Nvidia 4. installeer de laatste Directx Mocht het niet helpen, probeer dan maar Format c: (en installeer SE maar Heb je al een mailtje naar de makers van dit spel gestuurd ? Wat zeggen ze ?
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[quote:40f25e27a5="Eusebio"]nope.. niet helemaal ... ik was niet gelijk van plan om effuh te formatten ...[/quote:40f25e27a5] Formatten is de allerlaatste optie. Ik zag ook de andere post, download ook de laastse audio drivers maar. Enne, kijk in de FAQ, verwijder de oude video drivers grondig. En het is windows, en we trouble shooten, dus svp reboot na een deinstall en een install ook al geeft ie het niet aan.
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